- Yoshi's New Island 3-4
- Yoshi Island Ds 3-4 Boss
- Yoshi Island Ds 3-4 Second Key
- Yoshi's Island 3-4 Island
- Yoshi's Island World 3-4
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Yoshi's New Island 3-4
Mar 14, 2014 By itself, Yoshi's New Island is a fun game. Yoshi, along with Kirby, is one of the more dynamic platform characters. There's tons to do with varied level design and villains. Its a quick and easy enough for a casual gamer, but collecting all the items and getting 100% is. It fell on Yoshi's bak, and now Yoshi's going to reunite the twins! Guide Yoshi past the dangerous traps set by Kamek and his soldiers Use Yoshi's unique abilities, from throwing eggs to eating enemies, to beat the bad guys back Find the morph bubbles that make Yoshi shapeshift and give him all-new powers. Sep 20, 2002 After the masterpiece that is 'Yoshi's Island' came out, it was inevitable that playing it portably in the future would be possible. This game does a pretty great job in bringing that game on the go, while also sacrificing a few things, thanks to it being on such a small handheld.
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1-1:Any% ⦁ 100% 1-E:Any% • 100%1-2:Any% ⦁ 100% 1-3:Any% ⦁ 100% 1-4:Any% ⦁ 100% 1-5:Any% ⦁ 100% 1-6:Any% ⦁ 100% 1-7:Any% ⦁ 100% 1-8:Any% ⦁ 100% | 2-1:Any% ⦁ 100% 2-2:Any% ⦁ 100% 2-3:Any% ⦁ 100% 2-4:Any% ⦁ 100% 2-5:Any% ⦁ 100% 2-6:Any% ⦁ 100% 2-7:Any% ⦁ 100% 2-8:Any% ⦁ 100% Simply and ask us to look into it.Do NOT private message or use reddit chat to contact moderators about moderator actions. Yoshis island question mark. Directly messaging individual moderators may result in a temporary ban. Only message the team via the link above. Community Rules.Submissions must be directly gaming-related, not just a 'forced' connection via the title or a caption added to the content. 2-E:Any% • 100% | 3-1:Any% ⦁ 100% 3-E:Any% • 100%3-2:Any% ⦁ 100% 3-3:Any% ⦁ 100% 3-4:Any% ⦁ 100% 3-5:Any% ⦁ 100% 3-6:Any% ⦁ 100% 3-7:Any% ⦁ 100% 3-8:Any% ⦁ 100% | 4-1:Any% ⦁ 100% 4-E:Any% • 100%4-2:Any% ⦁ 100% 4-3:Any% ⦁ 100% 4-4:Any% ⦁ 100% 4-5:Any% ⦁ 100% 4-6:Any% ⦁ 100% 4-7:Any% ⦁ 100% 4-8:Any% ⦁ 100% | 5-1:Any% ⦁ 100% 5-E:Any% • 100%5-2:Any% ⦁ 100% 5-3:Any% ⦁ 100% 5-4:Any% ⦁ 100% 5-5:Any% ⦁ 100% 5-6:Any% ⦁ 100% 5-7:Any% ⦁ 100% 5-8:Any% ⦁ 100% | 6-1:Any% ⦁ 100% 6-E:Any% • 100%6-2:Any% ⦁ 100% 6-3:Any% ⦁ 100% 6-4:Any% ⦁ 100% 6-5:Any% ⦁ 100% 6-6:Any% ⦁ 100% 6-7:Any% ⦁ 100% 6-8:Any% ⦁ 100% |
Misc.ROM HacksLevel Order RandomizerDisassemblySDA (Nostalgia..)
Old Yoshi's Island Speedrunning Wiki
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Yoshi's Island DS |
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Developer: Artoon Publisher: Nintendo Platform: Nintendo DS Released in JP: March 8, 2007 Released in US: November 13, 2006 Released in EU: December 1, 2006 Released in AU: November 23, 2006 Released in KR: November 8, 2007 This game has unused areas. This game has a prototype articleThis game has hidden development-related text. This game has unused graphics. This game has unused items. This game has a hidden level select. This game has revisional differences. |
Yoshi's Island DS is the direct sequel to Yoshi's Island. While the first game just had Baby Mario, this one features four other baby characters Yoshi can bring with him to enhance his abilities. Despite the cutesy appearance and mishmash of old and new artstyles, the game is still as unforgiving in difficulty as its big brother.
- 2Unused Levels
- 6Revisional Differences
Yoshi Island Ds 3-4 Boss
Level Select
If the game tries to load a nonexistant .mpdz file, it will instead load an unused title screen, which also functions as a level select. ..Unfortunately, you aren't able to see your button inputs, so you'll have to count. The order goes 1-1, 1-2, 1-3, etc. until 1-E, at which point it goes to 2-1. Repeat until 5-E, at which point the last 'level' on the list is the enemy museum.
Controls:
- A/B/Start: Enter the level specified.
- Right/Left: Cycle through the level to go to.
- Up/Down: Press down to instead cycle (with Right/Left) through the subareas of the level you have selected; press up to go back to choosing a level.
- Select: Cycle through the music that will be playing in the level.
- R/L: Cycle through the baby you will have in the level.
- X/Y: Unused..?
You can use the following action replay code to replace the prologue level with the level select:
Yoshi's island 2-3 secret exit. Oct 04, 1995 Throw an egg and after it hits the celeing once, have Yoshi catch it with his tongue. It should stop bouncing and be a yellow egg (if it was green to begin with). Throw another egg, this time. Feb 17, 2012 This is how to get that 1-up. This feature is not available right now. Please try again later.
USA | Europe | Japan | Korea |
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USA Rev. 1 | Europe Rev. 1 |
Unused Levels
Levels are crsb/cscn files, which call upon the map data files (mpdz) and define things such as entrances/exits, the amount of areas in the level, and starting positions.
13w1009.mpdz and 14k5146.mpdz
These are the only two mpdz files in the game's data that are never called upon in any crsb file. Fittingly, they crash the game when attempting to be loaded. In the case of 14k5146.mpdz, it's revealed when opening the file up in a hex editor that it's barebones and contains no level data defined.
Interestingly enough, both of these levels exist in the USA Kiosk Demo, and can actually be loaded, revealing what they were.
- 13w1009 was a work-in-progress version of an Enemy Museum room.
- 14k5146 was a work-in-progress version of Gilbert the Gooey.
Unused Graphics
An early Press Start graphic, meant to be used for the unused title screen shown above.
Graphics for character coins of Baby Wario and Baby Bowser. In the final game, only character coins for the first three babies appear in regular gameplay.
These two egg-looking objects are present in the graphics for the first adult Bowser fight. For whatever reason, they lack a palette; the one used here is from another file.
Bowser was perhaps once meant to retreat inside of his shell; present in the graphics for the first adult Bowser fight. (As a side-note, did you know that the sprites for adult Bowser are actually rotoscoped from Yoshi Topsy-Turvy, which Artoon also developed?)
An unused tileset meant for test rooms. Several test rooms present in the USA Kiosk Demo use it.
Used (objtitle3_J.arz) |
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An early graphic for the Adventure Mode button on the main menu. Yoshi was touched up, as was Baby Mario.
Used (objtitle3_J.arz) |
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An early graphic for the Time Trial Mode button on the main menu. Unlike the Adventure Mode graphic, this one is entirely different; it seems that the Time Trial mode was once planned to be something else. It reads 'Mario Clear Mode'.
Flashing Eggs
While the flashing eggs from the previous game make a cameo appearance in Secret 5, they can not be obtained or thrown.
However, by hacking them into Yoshi's inventory, one finds that they're fully functional and still retain their original use: they will create a red coin when thrown at an enemy.
Gather six eggs, and use the following action replay code to change all of them into flashing eggs.
Oct 04, 1995 For Super Mario World 2: Yoshi's Island on the Super Nintendo, GameFAQs has 11 FAQs (game guides and walkthroughs). From StrategyWiki, the video game walkthrough and strategy guide wiki Yoshi's Island: Super Mario World 2. Mar 27, 2012 Like a Transformer, Yoshi can turn into a helicopter, submarine, mole tank, car, or train. Helicopter - Use the control pad to fly. Submarine - Press the A or B button to shoot the torpedo and use the control pad to manuever. Mole Tank - Use the control pad to dig through dirt. You can also dig upwards and downwards. NOTE: The controls listed below are based on the default control scheme; feel free to use the alternate control scheme if you so desire. Circle Pad/D-Pad: Move the cursor, move Yoshi, make eggs (press Down with enemy in mouth), ground pound (press Down after jumping).
Hasty Controls. Ssible on the world map that change how the egg button works. Patient is the default, and makes it so that tapping A once begins the egg-firing animation, and tapping it again fires the egg. Hasty, on the other hand, sets it so that pushing A down begins the.
USA | Europe | Japan | Korea |
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USA Rev. 1 | Europe Rev. 1 |
Build Date
Present in stamp.rc are build dates, in YYMMDD format.
USA Kiosk Demo | USA | Europe | Europe Kiosk Demo |
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Japan | USA Rev. 1 | Europe Rev. 1 | Korea |
Revisional Differences
To do: Higher quality rips of music. Where is extra fanfare used in jp/kr? USA Rev 1 and Europe Rev 1.) |
Levels
Japan, Korea |
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1-1 had a shrub moved in order to add an arrow on a pipe.
Japan, Korea |
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Levels with rain were modified, possibly to make it more visible for the player.
Japan, Korea |
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Level 2-4 had a gauntlet room altered - some vases and chairs were removed. In spite of it making the area easier, this might have been done to avoid lag issues. Also noticable in the comparison are differences between the vase's palette - the chairs also have a small difference in their palette.
Yoshi Island Ds 3-4 Second Key
Japan, Korea |
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Level 3-4 received a significant update. At one point, Yoshi must push a vase off a ledge to receive a key. In the Japanese and Korean versions, it was placed on a small pillar; because of this, the coins were moved.
Yoshi's Island 3-4 Island
Japan, Korea |
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Yoshi's Island World 3-4
A healthy amount of graphical glitches were fixed between the versions.
Music
2007 |
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The final boss music in the first-released USA/EUR is incredibly short, and seems to be missing a second half. The later-released Japanese and Korean versions fixed this, adding the rest of the song, along with modifying the french horns to be higher pitched.
The Japanese and Korean versions have an extra fanfare in the .sdat folder titled 'J22'. All other versions only go up to 'J21'.
Other
- The Japanese and Korean version display small descriptions of what option is highlighted in the main menu.
- The Japanese and Korean versions had the order the minigames are presented in the menu altered.
- Some transition effects were altered between versions.
The Yoshi series | |
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NES | Yoshi • Yoshi's Cookie |
SNES | Yoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie Super Mario World • Super Mario World 2: Yoshi's Island • Tetris Attack • Yoshi's Safari |
Game Boy (Color) | Yoshi • Yoshi's Cookie • Tetris Attack |
Nintendo 64 | Yoshi's Story |
Game Boy Advance | Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample |
Nintendo DS | Yoshi's Island DS (Demo) • Yoshi Touch & Go |
Nintendo 3DS | Yoshi's New Island • Poochy & Yoshi's Woolly World |
Wii U | Yoshi's Woolly World |
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